Wednesday 19 March 2014

2. Development of Editing



In camera editing

This is when the shots are filmed in a strict order. There is no post-production, just filming then straight to projecting, therefore the film must be shot as it is meant to be shown.

Following the action

This is where the camera follows where the event is taking place. For example, in the film The Shining, the camera follows directly behind the little boy on his trike.


The idea of this shot is to be up close and personal with what is happening and also helps the audience to see whats happening from the characters point of view.

Multiple points of view

These feature point of view or over the shoulder shots.



Point of view shot
Over the shoulder shot

These shots show the scene from the subject’s perspective and are used often when people on screen are conversing. These are stereotypical shots of a horror film, when the monster is zoning in on their prey.

Shot variation

This is exactly as it states – when a variety of shots are used in editing.
For example:
  • ·      Extreme Wide Shot: used as an establishing shot.
  • ·      Long Shot: also an establishing shot but can also just about see the main subject. Helps to understand relationship between subject and their environment.
  • ·      Medium Long Shot: Shows the subject from head to toe. Puts the subject into context.
  • ·      Mid Shot: Shows half of the body and helps the audience to see the subjects body language and emotions better.
  • ·      Medium Close Up: Shows the upper half of the body – often used when characters are having a conversation.
  • ·      Close Up: Shows head and shoulders with little background. Used to introduce a character and can also be used to heighten tension.
  • ·      Big Close Up: Head fills the screen. Used for more in depth detail of face.
  • ·      Extreme Close Up: Super close to the subject getting as much detail as possible on something such as freckles. Used to show extreme emotion or again to heighten tension.



Table of shots

Manipulation of diegetic time and space

Editing made in order to manipulate time - for example the use of flashbacks, flashforwards and montages.
An example would be the introduction in the film City of God.


In the example clip above, from about 3:52, the camera spins around a man and then shows him to be a boy, representing going back in time. 


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